@startuml
sprite $plus_square [48x48/16] {
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00001FFFFFFFFFFFFFFF6000000DFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFF6000000DFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFB111113FFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
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000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_PLUS_SQUARE(_alias) ENTITY(rectangle,black,plus_square,_alias,FA5 PLUS_SQUARE)
!define FA5_PLUS_SQUARE(_alias, _label) ENTITY(rectangle,black,plus_square,_label, _alias,FA5 PLUS_SQUARE)
!define FA5_PLUS_SQUARE(_alias, _label, _shape) ENTITY(_shape,black,plus_square,_label, _alias,FA5 PLUS_SQUARE)
!define FA5_PLUS_SQUARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,plus_square,_label, _alias,FA5 PLUS_SQUARE)
skinparam folderBackgroundColor<<FA5 PLUS_SQUARE>> White
@enduml